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Savannah Fleming
Savannah Fleming
3D Artist
Los Angeles, United States

Summary

Savannah Fleming is a Melbourne 3D artist currently looking for work in the Games and VFX industry. She specializes in hard surface and organic modelling and texturing and is generally interested in character design, fashion, music and games.

Skills

3D ModelingCharacter ModelingEnvironment ModelingHard Surface ModelingRiggingTexturingSculptingVR

Software proficiency

Blender
Blender
Maya
Maya
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance 3D Sampler
Substance 3D Sampler
Cinema 4D
Cinema 4D
After Effects
After Effects
Photoshop
Photoshop
Premiere
Premiere
Audition
Audition
Character Creator
Character Creator
CLO
CLO
Marvelous Designer
Marvelous Designer

Reel

Productions

    • Video Game
      Torque Drift 2
    • Year
      2023
    • Role
      Mid 3D Artist
    • Company
      Grease Monkey Games

Experience

  • Freelance 3D Artist at Daisy Studios
    Melbourne, AU
    July 2020 - June 2021

    I worked as a remote Freelance 3D Artist, primarily character design and modeling, but occasionally environment assets, as Daisy Studios - a small Los Angeles based studio ran by Kyt Janae.

  • Mid 3D Artist at Grease Monkey Games
    Melbourne, AU
    October 2022 - January 2024

    I was a hard surface modeler and texture artist at Grease Monkey Games and leader of the Parts Team. I worked on our latest game "Torque Drift 2" a JDM style realistic drifting game available now on the Epic Games Store. As the Parts Team Lead, I managed a team of Junior artists and we were responsible for modelling, texturing, importing and optimizing all the customizable parts in the game - Steering Wheels, Seats, Shift Knobs, Alloys, Tires, Spoilers Etc. I also was in charged of our teams Plastic SCM Branch, so I managed the importing and exporting and version control for all our assets. As a team we worked together with Technical Artist to create and implement some excellent efficiency improvements in our workflows, leading to a more optimised game.

  • 3D Artist at Liminal VR
    Melbourne
    July 2021 - September 2022

    I was a 3D All Rounder for Liminal VR who primarily make educational and workplace safety VR experiences as well as their flagship product available on the Meta Store - a VR based therapy platform. My responsibilities were wide ranging and changed day-to-day, as small studio members usually wear many hats. I did character design modelling and texturing, clothing, environment assets, lighting, product testing, sound design, game design and VFX in Unity, graphic design, wed design, tech art, pipeline optimisation and I was also responsible for training new hires and booking voice actors.